We wanted to build on the legacy of games such as Carcassonne and Sims to build an interactive games based landscape that would immerse the viewer in the decision making process. We achieved this by creating a 3D environment divided into hexagons with decisions and consequences of each move played out across the animation.
To ensure that the tropical forest landscape environment felt natural we created changing weather and lighting patterns, overlaid a rich sound landscape and complimented the 3D animation with hand drawn 2D animation closeups of human and animal interactions.